Here’s the next in a series of articles I wrote for the League of Legends lore newspaper. [click to continue…]

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I wrote a series of articles for the Journal of Justice–story portal and vehicle for characters in the League of Legends world.  Here’s the first: [click to continue…]

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Cyberpunk Character Chapter X

June 16, 2010

This is a chapter from a book I’m developing.  I thought it would be interesting to develop out the characters from here to build context and background.
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She leaned out the door and felt the wind whipping back into her face.  Shit. The bus cruised at around 150 kph. She hesitated as she fingered her [...]

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Movies and Interactive Narrative: Now What?

June 3, 2010

NarrativeDesign.org has an amazing article on the evolving philosophy of games and narrative, and where it’s going from here.  It breaks down and identifies the foundation that we now stand on as we move forward.  Overall, we’re talking about the desire to give the player full interactive immersion through experience:
The video game industry now stands [...]

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Halo 2 Fan Fiction: Farmer Joe’s Fish and the Fall of Malta

June 1, 2010

(This is a fan fiction story that fills in events occurring parallel to Halo 2’s first mission: Sierra 117.)
A Halo Universe Short Story

“Have you read the briefings on the Covvy’s?  I’ve been telling you, Harris, if you put in leave planetside, you likely won’t get your post back when you return.  There’s too [...]

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Call of Duty: World at War — Nazi Zombies Dialogue (Nikolai)

June 1, 2010

The next round of dialogue for the Nazi Zombies mode in Call of Duty: WaW is for Nikolai.  I love this character, because he is so unreasonably and stereotypically the drunken russian.  There’s no better character to write for, really.  Actually…now that I think about it, all of these characters are unreasonable stereotypes of the [...]

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Call of Duty: World at War — Nazi Zombies Dialogue (Dempsey)

June 1, 2010

The Nazi Zombies mod for Call of Duty: World at War features a ton of quips and sayings from the main characters shown above.  Here’s a series of dialogue lines I wrote for Dempsey.  (These are my own, and not actually part of the game itself).

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